Independent Audit · UX & Accessibility · Regulated Platform

ComeOn Casino

An independent heuristic and WCAG-based audit of the casino lobby — identifying usability friction, accessibility risks, and prioritised improvement opportunities.

5 key issues
Prioritised by impact level
Mobile + Desktop
Cross-platform review
Nielsen heuristics
Structured evaluation framework
Actionable
Context + impact + direction per issue
ComeOn Casino lobby overview
Casino lobby — the primary discovery surface reviewed across mobile and desktop.
My role
Senior Product Designer
Heuristic evaluation, accessibility review, usability analysis, prioritised recommendations
Type
Independent audit
Not commissioned — conducted as a personal case study using industry best practices
Framework
NN/g heuristics + WCAG
Each issue mapped to a specific heuristic to explain why it matters

Context

The problem

The platform evolved through incremental changes — small UX issues compounded into accessibility risks, pattern inconsistency, and cognitive overload, especially on mobile.

Findings

Key issues identified

Grouped by impact level — the combined effect increases cognitive load, slows navigation, and introduces unnecessary friction.

🔴 High impact
Small touch targets
Interactive elements fall below the 44×44px minimum — increasing mistaps, especially on smaller devices.
🔴 High impact
Cluttered navigation
Too many elements compete in a confined space — users must decode before they can act.
Key issues summary — impact levels across the lobby
Issues grouped by impact — the interface asks users to work harder than necessary.
🟠 Medium impact
No action feedback
Taps and selections yield no visual feedback — users hesitate, retry, or assume the UI is broken.
🟠 Medium impact
Tiny game thumbnails
Dense grids make scanning exhausting — games blur together, discovery feels like work.
🟡 Low–Medium impact
Desktop side panel
Layered interaction without clear focus — users can’t tell if they’re browsing or committing to a game.
Navigation density — too many elements competing for attention
Navigation density — branding, search, tabs, and CTAs compressed into one block.
Missing interaction feedback on tap and selection
Missing feedback — no pressed/active states, no loading indicators.
Desktop side panel introducing layered interaction
Desktop panel — layered UI creates ambiguity between browsing and committing.

Outcome

What the audit delivered

Deliverable
Prioritised findings
Issues ranked by user impact, risk, and implementation effort
Clarity
Context per issue
Each finding includes what’s wrong, why it matters, and a suggested direction
Alignment
Shared reference
One document for Product, Design, and Engineering to plan from
Risk
Compliance flagged
Accessibility gaps highlighted before they become regulatory issues

Takeaways

What this reinforced

Small issues compound fast
No single finding was catastrophic — but combined, they made the interface work against the user.
Structure beats volume
Prioritisation and context mattered more than exhaustive documentation.
Audits are decision-support tools
The goal isn’t to redesign — it’s to give teams clear, actionable insight they can plan from.

This is an independent UX/UI design audit conducted as a personal case study. It was not commissioned, and I have no professional or commercial relationship with ComeOn or any related brand.

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